Tort is a card game about agency; the users, the architecture or the artchitect? The conversation is rearticulated in a way that situates the locus of agency in a frame of interactions between the end users of the buildings and in turn the inhabitants of the built environment.
It brings two aspects of world building together; ridiculous but still active laws from a diverse range of places and design briefs inspired by existing projects that can possibly be situated in a range of contexts.
It brings two aspects of world building together; ridiculous but still active laws from a diverse range of places and design briefs inspired by existing projects that can possibly be situated in a range of contexts.